Deanbeat: What Gamers Should Understand About Large Studios and Big Games. - Tachnical4u

Saturday 11 November 2017

Deanbeat: What Gamers Should Understand About Large Studios and Big Games.

I guessed that the purchase of electronic arts of Titanfall studio Respawn Entertainment was not going well with fans and what I have seen, the reaction is mostly negative. But do we really want to judge so soon that there will be a death bell for creativity on the response? I do not think so. I think we need to understand the realities of running big development studios which are building blockbuster games.



I do not have full scoop or crystal ball in the future. But I have interviewed EA and Response leaders about this, and I want to point out the basic business matters that fans should understand before reaching the most fancy conclusions. I do not mean to apologize for the behavior of big companies. I do not mean to apologize for the behavior of big companies. I think we should understand why they do this. These companies are not acting in that way because they are bad. This is because they are doing what is in the interests of their business, and in the same way you run a company with the purpose of creating a big creative success after the other.


On Twitter, some fans immediately used their extended 280 characters to criticize the deal.


Another snackie fan said, "I have been pumped to open the booty boxes for the wall." Fans now look freaky because EA only closed the 70-person whirlpool studio in Redwood City, California and one in Vancouver Reassigned his work in the studio,


In an interview, I asked Vince Zepella, CEO of Response, what he wanted to hear from fans.


"Finally, my message is that we are still a Respon, and we are going to make the same game that we did earlier, and hopefully it will be better," said Jempella. "Whatever fans of prepons, we should rely on what we are doing, which we think is best for the future of responders and our sportsmen. We intend to give everything to our fans and we Did last time. "


Why do not fans have confidence in the response? And the fans automatically assumed that what was the wrong decision to stop alcohol?


Executive vice president of EA Patrick Surdland said that EA has not closed the intestine for business reasons or the single player Star Wars game was not going to earn easily as a game with live operation, looting and microtransens. In an interview, Sudarland said that it was a constructive decision, which meant that the gameplay was not fulfilling expectations. The game looked promising, because it was being done by the uncharted co-creator Amy Henning, but we do not know it was good. EA said that people get feedback from those who played prototype and decided to reboot the game with a new studio in Vancouver (where cost is very low).


Depression extends from Weasrael to Response, because some fans say that Jempella and others are coming out and selling. But the deal is structured in such a way that it will reduce the kind of behavior. Respawn gets $ 151 million in cash but the limited long-term stock in EA also receives $ 164 million. This means that if the stock price of EA increases in the future, then the people of Racon get more money and the deal is worth $ 140 million, or if the response through bonuses increases its goals by 2022.


It is not a bargain framework where acquisitions can be easily taken and can run, nor is it an acquisition deal, which is planning to close the studio after a short period of time. If you want those people who want you to stay for a long time and if you want to make them something of value for the big corporation, then you make an agreement like this.


Rose of roses at the EA's Dice studio and a game developer himself says to himself, "When you work inside a DS, or BioWire or EA in Vancouver, all have creative freedom and constructive integrity". "There are different cultures in different places, this is the studio that makes great games, we are not interested in changing any of them. We want to keep what is great here, why are we going to take this acquisition, its The reason is that what is Rivadavan, it will be very foolish to change any of this. "


Fans are not expecting EA to do something that is understandable by business. But are they forgetting that EA is actually capable of surviving Respawn and the original Titanfall? As EA's first game of response, Jampella and Jason West left the Bank of Duty studio in Activism? Titanfall did not arise as a new franchise, it was not for the EA's decision to take risks on the new studio.


If you look at reddit, then some gamers say that EA deliberately launched the Titanfall 2 game of the response on October 28 last year, the EA had launched after the first week of war and a week ago Activision Call of Duty: Infinite Warfare But why did EA weaken Titanfall 2, if it was the publisher, and stood it better to get money from Titanfall 2 sales? When it becomes weak, the ability to live the freedom of the rewards weakens. But it will also weaken the EA's own financial performance. That principle is silly.


It does not pay attention to some facts. Kotak told that the EA did not initiate the acquisition, but Asian gaming Giant Nexson cut a deal to receive Respawn first. The EA had the first right to combat the proposal, and he did it. Its bid was accepted, and if the Response did not start discussions of acquisition with Nexan, then this deal is not there.


Others have pointed out that a large number of studio EA has acquired and closed. Some of these deals were really awesome for those who were involved. But there are some very big studios in EA that are still working like biewware and dice, and have started some new studios, such as Montréal's motto studios, one of Star Wars producers: BattleFront II.


The point of understanding is that it is very difficult to run an independent game studio, sometimes you can make it for decades, such as anomalous games. But most of the time, the founders have to walk until it becomes clear that the banker does not need any other for their operation. I think what has happened here is that the Respon saw the need for grilling costs of the Triple-A games, the rise of live operations and the need to invest continuously in the game, and they saw that it is better to find a financial shelter to promote more creative freedom. Will happen. I was reminded of a recent tweet by creator Ramie Ismail, creator of Wilber's Cafounder - Atomic Singer and a popular supporter Gamer - where he said that gamers should try to understand the game business.


More than 500 people working on this year's Call of Duty were involved in the Salemghar Games and Raven Software for Activism: WWII they succeeded for three years. Respawn was trying to create three separate games - a Titanfall game, a Star Wars title, and a virtual reality title - with an employee of 205 people, I think that Respawn was absolutely changed to the competitive industry This deal can be a good thing for fans to stay with the rest, if it means they will get more games soon.


"It does not change the future of Titanfall, except maybe we get more resources and better alignment," said Zeppelah. "It is only positive to come out of it. We are not going to change the game fast due to this, but we can get resources to improve the game."


This is one of the fiery things of those oakam. Perhaps the most cynical conspiracy theory is not right. It may be that the deal is happening because it is in the business interests of all, so that it can be successful. The easiest details can be true.


I think the first reaction is to relax and wait and see what happens. We can actually get some better games from this.


4. Exquisite Xbox One X Enhanced Games.



(1). Xbox One X is out, and I do not know that you still have to upgrade. Microsoft will have to do a lot to justify the update console, and it will take some time. But if you have already bought the system or are getting it soon, you will still find some games that take advantage of the console.


Right now, I have 35 Xbox One X Extended Games better than some others, and I wanted to give you some definite hits so that you can make full use of the system.


I think the obvious list is to be included in this list Forza Motorsport 7. Microsoft has used it in all its marketing materials, and this is what is not here, it's clearly a showcase game, but I see Want something else.


(2). Hal 5.


Halo 5 looks amazing on Xbox One X. This is another game that always goes in 60 frames per second, so developers 343 Industries had many rooms to improve the quality of the game. Halo 5 runs a native 2160p (full 4K resolution) with some dynamic scaling. The textures are faster than ever, which means that the sloppy, blurred details are now crisp and easy from a distance on Xbox One X.


(3). Hitman.


Developer IO Interactive has released Hitman again in the GOTY version package with lots of new content, and it looks great on Xbox One X. This is one of the few games on Microsoft's advanced console, which is more framerate than the players or a higher resolution and quality I think Hitman has always looked good, but getting 60 fps on the console is amazing Last year, on PC I I spent most of my time with the 2160p 60 FPS version of the game, and I do not think I'm missing a lot with 1080p 60 fps on X.


(4). Ark: Survival Evolved.


Dinosaurs survival gives sim players the option between 1080p 60 fps and 1440 p30 fps. In the lower frame rate, the game presents in a ton of additional details. These include high-quality textures, high distance distance, and dynamic sky systems with high speed clouds. This is a big visual improvement, and the one who is going back to the ark.


Created by Mohammad Afsar.

Copyright 2017. All right reseved.

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